Point Clouds as Basis for 3D Computer Graphics Breakthrough

  1. Unlimited Detail claims to have software that is capable of producing 3D graphics without the need for special hardware.
  2. The technology is based on the use of a point cloud search algorithm.
  3. The graphics card manufacturers are skeptical, but the video offers some valuable insights.

A recent Wired UK article reports on the work being done by Unlimited Detail to use point clouds as the basis for a breakthrough in 3D computer graphics. Rather than relying on advances in hardware graphics card technology for increased speed in processing polygons, Unlimited Detail CEO Bruce Dell claims to have developed a point cloud search algorithm that effectively provides unlimited 3D performance.

The graphics card manufacturers are skeptical, as you would imagine, but in theory he provides a convincing argument, albeit the graphics in the following video don’t seem that impressive. Of course there are a number of unknowns that would need to be documented.

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1 Response to Point Clouds as Basis for 3D Computer Graphics Breakthrough

  1. Rick says:

    Arrogant sounding, but if it’s truly operational then we need to see it.

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