Thanks to my daughter for the heads up on this story. I am always amazed when I come across a 3D entertainment company like Quixel, a ten year old firm based in Sweden and Pakistan that has been scanning the world, unknown to our Built Environment lidar community. Be sure to watch the end of the video to see the power of these graphics engines.
This is from a blog post by a co-founder of entertainment company Quixel, Teddy Bergsman.
“I have some exciting news to share with you today.
First of all, I’m proud to say that we are joining forces with Epic Games, for what is the next step in democratizing transformative technology and content.
For the past decade, we have traveled to every corner of the world to build Megascans, and we have created tools that help artists focus on creativity. Our mission is to scan the world and to build an ecosystem that unlocks triple-A level artistry for everyone. As part of Epic, we will not only greatly accelerate this mission, but also give back to you, our community, in ways we simply couldn’t have done on our own.
Megascans becomes free for use with Epic’s Unreal Engine
The Megascans library is now completely free for use with Unreal Engine.
That means that if you are using Megascans with UE4, you get free, unlimited, and instant access to all of Megascans through Bridge and Mixer, and a wealth of Megascans packs on the Unreal Engine Marketplace. Ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, with additional asset packs being made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe. This way, you can access the content in whatever way you prefer.
If you’re using Megascans only with UE4, we’ll refund all of your subscriptions for 2019. If you have an active subscription, log in to find out how to obtain a refund. If you have made Megascans purchases in 2019, but do not have an active subscription, we’ll reach out to you regarding refunds.”
For the complete blog post CLICK HERE.
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