I was not able to attend the sessions that documented the time savings of the EdgeWise software from ClearEdge3D, but Matt Ball from V1 Media and Spatial Sustain did. Rather than repeat the message I will provide a direct link to his post. While I am at it, if you want to learn more about the details of Paul Debevec’s keynote on how to create accurate texture maps, while controlling light, then you should check out Matt’s blog post. He captured a lot more of the details than I was able to.
